Second Alpha Argument
Textures , First Alpha Argument
The second alpha argument element defines the second argument for the alpha operation of the active operation stage of an active object . This argument can assume the following values:
0 basic (diffuse) color of object
1 result of previous operation stage
2 texture
4 specular color (only DirectX 7 and 8)
Modification factors (they are added to the argument code):
16 complement, the value (1-arg) will be used
32 replicate the alpha information to all color channels
The default value of the second alpha argument is 1 (result of previous operation stage) in all stages.