bm844 First Alpha Argument

Textures , Second Alpha Argument


 

The first alpha argument element defines the first argument for the alpha operation of the active operation stage of an active object . This argument can assume the following values:

 

0         basic (diffuse) color of object

1         result of previous operation stage

2         texture

3         texture factor

4         specular color (only DirectX 7 and 8)

 

Modification factors (they are added to the argument code):

 

16         complement, the value (1-arg) will be used

32         replicate the alpha information to all color channels

 

The default value of the first alpha argument is 2 (a texture) in all stages.